Changes in everviz for 2026 Q2

Hey! We’ve got wizards working round the clock to make our app better. They conjure up all these improvements from their magical workshop known as Github. And the best part? You’ll hear about these updates right away!

Release April 16th

Other

  • :package: Other, Add Claude Code GitHub Workflow
  • :hammer_and_wrench: Improvement, Add agents.md and claude.md
  • :bug: Fix, Lines not showing up in circle/polygon types
  • :bug: Fix, Update data import selector to tie it to feature rendering

Release April 15th

Other

  • :bug: Fix, Update data import selector to tie it to feature rendering
  • :bug: Fix, 2nd axis issue with template

Release April 14th

Other

  • :hammer_and_wrench: Improvement, Move maputnik 3.0.0 to everviz
  • :hammer_and_wrench: Improvement, Move Packages repo to everviz
  • :bug: Fix, Backend bundle adjustment for Database package
  • :bug: Fix, 2nd axis issue with template

Release April 8th

Other

  • :bug: Fix, Backend bundle adjustment for Database package

Release April 8th

Other

  • :package: Other, Ograf specification
  • :hammer_and_wrench: Improvement, Prevent video export for projects without timelines
    • #2706
  • :hammer_and_wrench: Improvement, Shared Package for Database files
  • :bug: Fix, Label annotation anchor dragging issue
    • #2815
  • :bug: Fix, Fix can't delete icons from marker preset
    • #2752
  • :bug: Fix, Maputnik CSS build consistency
    • #2806
  • :bug: Fix, Decimal point issue in number input widget and color widget
    • #2805
  • :bug: Fix, Fix marker text reset when extracting a marker
    • #2768

Release April 1st

Other

  • :bug: Fix, Maputnik CSS build consistency
    • #2806
  • :bug: Fix, Decimal point issue in number input widget and color widget
    • #2805

Release April 1st

Other

  • :package: Other, Replace Esbuild with Oxc in Vite config and add .gitattributes
  • :bug: Fix, Decimal point issue in number input widget and color widget
    • #2805
  • :bug: Fix, Fix terrain animation issues and normalize bearing when adding keyframes